AI Insights · Timothy · July 2021
Top 5 Hypercasual Games on Android in Peru Q2 2021
In Q2 2021, the top 5 hypercasual games on Android in Peru demonstrated varied trends in downloads, active users, and revenue. Here’s a closer look at their performance.
In Q2 2021, the top 5 hypercasual games on the Android platform in Peru showed a range of performance metrics. These games include Bridge Race, High Heels!, Hair Challenge, Count Masters: Stickman Games, and Craftsman: Building Craft. Below is a detailed analysis of their performance during this period.
Bridge Race by Supersonic Studios LTD saw a strong start in Q2 2021. Weekly downloads peaked at 130K in early May and then declined to around 61K by the end of June. Active users followed a similar trend, starting from 113K at the end of March, peaking at 310K in early May, and then decreasing to 216K by the end of June. Revenue saw modest gains, reaching a peak of $25 in the first week of June.
High Heels! from Rollic Games maintained a more stable performance. Weekly downloads ranged from 28K to 64K, showing some fluctuation but generally staying within this range. Active users increased to a peak of 158K in late May before settling at around 125K by the end of June.
Hair Challenge, another title from Rollic Games, had a notable rise in both downloads and active users. Weekly downloads surged to 76K in late April and remained relatively stable, ending the quarter at approximately 60K. Active users grew substantially, starting from 11K in mid-April and reaching 230K by the end of June.
Count Masters: Stickman Games by Freeplay Inc was released in early May and quickly gained traction. Downloads peaked at 125K in early June before declining to 77K by the end of the month. Active users also saw a rapid increase, peaking at 257K in early June and then slightly dropping to 195K by the end of June.
Craftsman: Building Craft by StarGame12 experienced steady growth throughout the quarter. Weekly downloads started at 42K in early April, peaking at 53K in early June, and ending at 43K by the end of June. Active users consistently increased, starting at 274K in late March and reaching 334K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics and trends are available.